D3D12DDIARG_CREATE_VIDEO_DECODER_0032 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDIARG_CREATE_VIDEO_DECODER_0032 {
  UINT                                     NodeMask;
  D3D12DDI_VIDEO_DECODE_CONFIGURATION_0020 Configuration;
} D3D12DDIARG_CREATE_VIDEO_DECODER_0032;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddiarg_create_video_decoder_0032)

D3D12DDIARG_CREATE_VIDEO_DECODER_0032 structure

Description

Used to create a decoder object for a decode session. The decoder holds state for a decode session, but references any significant allocations from the video decoder heap.

Members

NodeMask

Represents the set of nodes. For a single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.

Configuration

The decode profile and bitstream encryption. See D3D12DDI_VIDEO_DECODE_CONFIGURATION.