// d3d12umddi.h
typedef struct D3D12DDIARG_CREATE_VIDEO_MOTION_VECTOR_HEAP_0060 {
UINT NodeMask;
DXGI_FORMAT InputFormat;
D3D12DDI_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_0053 BlockSize;
D3D12DDI_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_0053 Precision;
D3D12DDI_VIDEO_SIZE_RANGE_0032 SizeRange;
D3D12DDI_HPROTECTEDRESOURCESESSION_0030 hDrvProtectedResourceSession;
} D3D12DDIARG_CREATE_VIDEO_MOTION_VECTOR_HEAP_0060;
View the official Windows Driver Kit DDI referenceNo description available.
Arguments used to create a video motion vector heap.
NodeMaskFor a single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.
InputFormatThe DXGI_FORMAT of the input and reference frames.
BlockSizeThe search block size to use with this motion vector heap.
PrecisionThe precision of motion vector components.
SizeRangeIndicates the minimum and maximum size of the inputs to the motion vector heap creation.
hDrvProtectedResourceSessionIndicates the protected resource session to use for the motion vector heap creation.