// d3d12umddi.h
typedef struct D3D12DDIARG_CREATECOMMANDQUEUE_0050 {
D3D12DDI_COMMAND_QUEUE_FLAGS QueueFlags;
UINT NodeMask;
D3D12DDI_COMMAND_QUEUE_CREATION_FLAGS QueueCreationFlags;
D3D12DDI_HSCHEDULINGGROUP_0050 SchedulingGroup;
} D3D12DDIARG_CREATECOMMANDQUEUE_0050;
View the official Windows Driver Kit DDI referenceNo description available.
Arguments used to create a hardware command queue.
QueueFlagsCommand queue flags.
NodeMaskThe node mask of the command list.
QueueCreationFlagsCommand queue creation flags.
SchedulingGroupThe hardware scheduling group.
The driver is allowed to have a command queue which owns both software-scheduled contexts, and hardware queues, if and only if the command queue also owns the contexts for those hardware queues. Each command queue must be capable of performing broadcast synchronization across only contexts for mixed hardware and software, or only hardware queues.