D3D12DDIARG_EVICT - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDIARG_EVICT {
  UINT                           NumObjects;
  const D3D12DDI_HANDLE_AND_TYPE *pObjects;
#if ...
  D3DDDI_EVICT_FLAGS             Flags;
#else
  union {
    struct {
      UINT EvictOnlyIfNecessary : 1;
    };
    UINT Value;
  } Flags;
#endif
} D3D12DDIARG_EVICT;
View the official Windows Driver Kit DDI reference

NtDoc

No description available.

Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddiarg_evict)

D3D12DDIARG_EVICT structure

Description

Arguments used in the PFND3D12DDI_EVICT2 callback function to instruct the OS to decrement the residency reference count.

Members

NumObjects

The number of objects to evict.

pObjects

Pointer to an array of objects.

Flags

Flags.

Flags.EvictOnlyIfNecessary

Flags.Value

Remarks

See also