// d3d12umddi.h
typedef struct D3D12DDIARG_EVICT {
UINT NumObjects;
const D3D12DDI_HANDLE_AND_TYPE *pObjects;
#if ...
D3DDDI_EVICT_FLAGS Flags;
#else
union {
struct {
UINT EvictOnlyIfNecessary : 1;
};
UINT Value;
} Flags;
#endif
} D3D12DDIARG_EVICT;
View the official Windows Driver Kit DDI referenceNo description available.
Arguments used in the PFND3D12DDI_EVICT2 callback function to instruct the OS to decrement the residency reference count.
NumObjectsThe number of objects to evict.
pObjectsPointer to an array of objects.
FlagsFlags.
Flags.EvictOnlyIfNecessaryFlags.Value