// d3d12umddi.h
typedef struct D3D12DDIARG_META_COMMAND_DESC {
GUID Id;
LPCWSTR Name;
D3D12DDI_GRAPHICS_STATES InitializationDirtyState;
D3D12DDI_GRAPHICS_STATES ExecutionDirtyState;
} D3D12DDIARG_META_COMMAND_DESC;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDIARG_META_COMMAND_DESC structure contains the description of a meta-command. A meta-command is a Direct3D object intended to represent an IHV-accelerated algorithm. It’s an opaque reference to a command generator implemented by the driver.
IdThe id of a meta-command.
NamePointer to a wide string that holds the name of the meta-command. The driver allocates and keeps this string for the lifetime of the device.
InitializationDirtyStateA D3D12DDI_GRAPHICS_STATES value specifying the command list states that are modified by the initialization call.
ExecutionDirtyStateA D3D12DDI_GRAPHICS_STATES value specifying the command list states that are modified by the execute call.
PFND3D12DDI_ENUMERATE_META_COMMANDS_0052