// d3d12umddi.h
typedef struct D3D12DDIARG_OFFERRESOURCES {
UINT NumObjects;
const D3D12DDI_HANDLE_AND_TYPE *pObjects;
D3DDDI_OFFER_PRIORITY Priority;
UINT Reserved;
} D3D12DDIARG_OFFERRESOURCES;
View the official Windows Driver Kit DDI referenceNo description available.
Describes video memory resources that the user-mode display driver offers for reuse.
NumObjectsThe number of elements in the array pointed to by pObjects.
pObjectsA pointer to an array of handles to the video memory objects that the driver offers.
PriorityA value of type D3DDDI_OFFER_PRIORITY that indicates the importance of the resources pointed to by pObjects.
ReservedReserved.