D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042 {
  D3D12DDI_GPU_VIRTUAL_ADDRESS Location;
} D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddiarg_raytracing_acceleration_structure_shader_resource_view_0042)

D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042 structure

Description

Contains the memory location of the ray tracing acceleration structure shader resource view (SRV).

Members

Location

The D3D12DDI_GPU_VIRTUAL_ADDRESS that contains the memory location.

Remarks

A D3D12DDI_GPU_VIRTUAL_ADDRESS represents a virtual address in GPU memory.

See also