// d3d12umddi.h
typedef struct D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042 {
D3D12DDI_GPU_VIRTUAL_ADDRESS Location;
} D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042;
View the official Windows Driver Kit DDI referenceNo description available.
Contains the memory location of the ray tracing acceleration structure shader resource view (SRV).
LocationThe D3D12DDI_GPU_VIRTUAL_ADDRESS that contains the memory location.
A D3D12DDI_GPU_VIRTUAL_ADDRESS represents a virtual address in GPU memory.