D3D12DDIARG_RENDER_PASS_UAV_ACCESS_FLAGS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef enum D3D12DDIARG_RENDER_PASS_UAV_ACCESS_FLAGS {
  D3D12DDI_RENDER_PASS_UAV_ACCESS_NO_ACCESS,
  D3D12DDI_RENDER_PASS_UAV_ACCESS_READ,
  D3D12DDI_RENDER_PASS_UAV_ACCESS_WRITE
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d12umddi-d3d12ddiarg_render_pass_uav_access_flags)

D3D12DDIARG_RENDER_PASS_UAV_ACCESS_FLAGS enumeration

Description

Used to specify what type of UAV (Unordered Access View) access to perform within the Render Pass.

Constants

D3D12DDI_RENDER_PASS_UAV_ACCESS_NO_ACCESS

Indicates that the Render Pass does not allow UAV access.

D3D12DDI_RENDER_PASS_UAV_ACCESS_READ

Indicates that the Render Pass allows read access.

D3D12DDI_RENDER_PASS_UAV_ACCESS_WRITE

Indicates that the Render Pass allows write access.

Remarks

UAV bindings via root tables or root descriptors are inherited into Render Passes, and are propagated out of Render Passes.

See also