// d3d12umddi.h
typedef struct D3D12DDIARG_ROW_MAJOR_RESOURCE_LAYOUT {
UINT RowPitch;
UINT SlicePitch;
} D3D12DDIARG_ROW_MAJOR_RESOURCE_LAYOUT;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDIARG_ROW_MAJOR_RESOURCE_LAYOUT structure describes the layout of a row-major resource.
RowPitchThe length in bytes of the pitch, or width, of one row of the resource.
SlicePitchThe distance in bytes from the beginning of one depth level to the next. Slice pitch is only used for 3D texture data as it has no meaning for the other resource types.
D3D12DDIARG_CREATERESOURCE_0088