// d3d12umddi.h
typedef struct D3D12DDIARG_TEX1D_DEPTH_STENCIL_VIEW {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12DDIARG_TEX1D_DEPTH_STENCIL_VIEW;
View the official Windows Driver Kit DDI referenceNo description available.
Describes a one-dimensional texture (1-D) that is used to create a depth stencil view.
MipSliceThe identifier of the MIP-map slice.
FirstArraySliceThe identifier of the first array slice.
ArraySizeThe number of array slices for the texture.