// d3d12umddi.h
typedef struct D3D12DDIARG_TEX1D_SHADER_RESOURCE_VIEW {
UINT MostDetailedMip;
UINT FirstArraySlice;
UINT MipLevels;
UINT ArraySize;
FLOAT ResourceMinLODClamp;
} D3D12DDIARG_TEX1D_SHADER_RESOURCE_VIEW;
View the official Windows Driver Kit DDI referenceNo description available.
Describes a one-dimensional (1-D) texture that is used to create a shader resource view.
MostDetailedMipThe identifier of the most detailed MIP-map.
FirstArraySliceThe identifier of the first array slice.
MipLevelsThe number of MIP-map levels for the texture.
ArraySizeThe number of array slices for the texture.
ResourceMinLODClampA value to clamp sample LOD values to. For example, if you specify 2.0f for the clamp value, you ensure that no individual sample accesses a mip level less than 2.0f.