No description available.
Describes a two-dimensional (2-D) texture that is used to create a shader resource view.
MostDetailedMipThe identifier of the most detailed MIP-map.
FirstArraySliceThe identifier of the first array slice.
MipLevelsThe number of MIP-map levels for the texture.
ArraySizeThe number of array slices for the texture.
PlaneSliceThe index (plane slice number) of the plane to use in the texture.
ResourceMinLODClampA value to clamp sample LOD values to. For example, if you specify 2.0f for the clamp value, you ensure that no individual sample accesses a mip level less than 2.0f.