// d3d12umddi.h
typedef struct D3D12DDIARG_TEX3D_RENDER_TARGET_VIEW {
UINT MipSlice;
UINT FirstW;
UINT WSize;
} D3D12DDIARG_TEX3D_RENDER_TARGET_VIEW;
View the official Windows Driver Kit DDI referenceNo description available.
Describes a three-dimensional (3-D) texture that is used to create a render target view.
MipSliceThe identifier of the MIP-map slice.
FirstWThe identifier of the first array slice.
WSizeThe number of array slices for the texture.