// d3d12umddi.h
typedef struct D3D12DDIARG_TEXCUBE_RENDER_TARGET_VIEW {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12DDIARG_TEXCUBE_RENDER_TARGET_VIEW;
View the official Windows Driver Kit DDI referenceNo description available.
Describes a cube texture that is used to create a render target view.
MipSliceThe identifier of the MIP-map slice.
FirstArraySliceThe identifier of the first array slice.
ArraySizeThe number of array slices for the texture.