// d3d12umddi.h
typedef struct D3D12DDIARG_TEXCUBE_SHADER_RESOURCE_VIEW {
UINT MostDetailedMip;
UINT MipLevels;
UINT First2DArrayFace;
UINT NumCubes;
FLOAT ResourceMinLODClamp;
} D3D12DDIARG_TEXCUBE_SHADER_RESOURCE_VIEW;
View the official Windows Driver Kit DDI referenceNo description available.
Describes the subresources from an array of cube textures to use in a shader-resource view.
MostDetailedMipThe identifier of the most detailed MIP-map.
MipLevelsThe number of MIP-map levels for the texture.
First2DArrayFaceIndex of the first 2D texture to use.
NumCubesNumber of cube textures in the array.
ResourceMinLODClampA value to clamp sample LOD values to. For example, if you specify 2.0f for the clamp value, you ensure that no individual sample accesses a mip level less than 2.0f.