// d3d12umddi.h
typedef struct D3D12DDICB_DEALLOCATE_0022 {
HANDLE hResource;
UINT NumAllocations;
const D3DKMT_HANDLE *HandleList;
D3D12DDI_DEALLOCATE_FLAGS_0022 Flags;
} D3D12DDICB_DEALLOCATE_0022;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDICB_DEALLOCATE_0022 structure contains information needed by the runtime's pfnDeallocateCb callback function to deallocate resources.
hResource[in] The handle of the resource to be deallocated.
NumAllocations[in] The number of allocations in the HandleList array to be deallocated.
HandleList[in] A pointer to an array of handles to be deallocated.
FlagsA D3D12DDI_DEALLOCATE_FLAGS_0022 enumeration that specifies flag(s) that the runtime should use when doing the deallocation.
D3D12DDI_DEALLOCATE_FLAGS_0022