D3D12DDICB_SIGNALSYNCHRONIZATIONOBJECT2 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDICB_SIGNALSYNCHRONIZATIONOBJECT2 {
  [in] HANDLE               hContext;
  [in] UINT                 ObjectCount;
       D3DKMT_HANDLE        ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED];
  [in] D3DDDICB_SIGNALFLAGS Flags;
  [in] ULONG                BroadcastContextCount;
       HANDLE               BroadcastContext[D3DDDI_MAX_BROADCAST_CONTEXT];
  union {
    [in] UINT64 FenceValue;
    [in] HANDLE CpuEventHandle;
  };
} D3D12DDICB_SIGNALSYNCHRONIZATIONOBJECT2;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddicb_signalsynchronizationobject2)

D3D12DDICB_SIGNALSYNCHRONIZATIONOBJECT2 structure

Description

Signals a synchronization object.

Members

hContext [in]

Specify the context that should signal the objects.

ObjectCount [in]

Number of object to signal.

ObjectHandleArray [in]

A handle to an array of synchronization objects to signal.

Flags [in]

Specify signal behavior.

BroadcastContextCount [in]

Specifies the number of context to broadcast this signal buffer to.

BroadcastContext [in]

A handle an array of context to broadcast to.

FenceValue [in]

Fence value to be signaled.

CpuEventHandle [in]

Handle of a CPU event to be signaled.

Remarks

See also