// d3d12umddi.h
typedef struct D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2 {
[in] HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
[in] UINT64 FenceValue;
} D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2;
View the official Windows Driver Kit DDI referenceNo description available.
Waits for synchronization object.
hContext [in]A handle to the context that should be waiting.
ObjectCount [in]The number of objects to wait on.
ObjectHandleArray [in]A handle to and array of synchronization objects to wait on.
FenceValue [in]Fence value to be waited.