D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2 {
  [in] HANDLE        hContext;
  [in] UINT          ObjectCount;
       D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
  [in] UINT64        FenceValue;
} D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddicb_waitforsynchronizationobject2)

D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2 structure

Description

Waits for synchronization object.

Members

hContext [in]

A handle to the context that should be waiting.

ObjectCount [in]

The number of objects to wait on.

ObjectHandleArray [in]

A handle to and array of synchronization objects to wait on.

FenceValue [in]

Fence value to be waited.

Remarks

See also