D3DDDI_COLORFILLFLAGS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDI_COLORFILLFLAGS {
  union {
    struct {
      UINT PresentToDwm : 1;
      UINT Reserved : 31;
    };
    UINT Value;
  };
} D3DDDI_COLORFILLFLAGS;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddi_colorfillflags)

_D3DDDI_COLORFILLFLAGS structure

Description

The D3DDDI_COLORFILLFLAGS structure describes how to color-fill a rectangle on a surface.

Members

PresentToDwm

A UINT value that specifies whether the Microsoft Direct3D runtime begins and ends a desktop window manager (DWM) present operation during the color-fill operation.

Setting this member is equivalent to setting the first bit of the 32-bit Value member (0x00000001).

Reserved

This member is reserved and should be set to zero. Setting this member to zero is equivalent to setting the remaining 31 bits (0xFFFFFFFE) of the 32-bit Value member to zeros.

Value

A member in the union that is contained in D3DDDI_COLORFILLFLAGS that can hold one 32-bit value that identifies how to color-fill a rectangle on a surface.

See also

ColorFill

D3DDDIARG_COLORFILL