// d3dukmdt.h
typedef struct _D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE {
D3DDDI_DRIVERESCAPETYPE EscapeType;
D3DKMT_HANDLE hResource;
} D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE structure is used to translate the resource handle to the corresponding host handle.
EscapeTypeA D3DDDI_DRIVERESCAPETYPE. Must be set to D3DDDI_DRIVERESCAPETYPE_TRANSLATERESOURCEHANDLE.
hResource[in/out] On entry, a handle to a DirectX graphics resource that was returned from DxgkddiCreateAllocation.
On return, a handle that can be sent to the kernel-mode driver and used in functions such as DxgkcbAcquirehandledata, DxgkcbReleasehandledata, DxcbGethandledata, and DxgkcbGethandleparent.
The D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE structure is used with the D3DDDI_DRIVERESCAPETYPE_TRANSLATERESOURCEHANDLE known escape type.