// d3dumddi.h
typedef struct _D3DDDI_FRAMELATENCYESCAPE {
[in] UINT RequestedLatency;
} D3DDDI_FRAMELATENCYESCAPE;
View the official Windows Driver Kit DDI referenceNo description available.
Specifies an app's maximum frame latency.
RequestedLatency [in]The frame latency requested by the driver, specified as the number of frames that are allowed to be stored in a queue, before submission for rendering.