// d3dukmdt.h
typedef struct _D3DDDI_OPENALLOCATIONINFO2 {
[in] D3DKMT_HANDLE hAllocation;
[in] const VOID *pPrivateDriverData;
[in] UINT PrivateDriverDataSize;
[out] D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS GpuVirtualAddress;
D3DKMT_ALIGN64 ULONG_PTR Reserved[6];
} D3DDDI_OPENALLOCATIONINFO2;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDI_OPENALLOCATIONINFO2 structure describes an allocation to be opened.
hAllocation [in]Handle for this allocation in this process.
pPrivateDriverData [in]Pointer to driver private buffer for this allocation.
PrivateDriverDataSize [in]Size in bytes of driver private buffer for this allocation.
GpuVirtualAddress [out]The GPU virtual address of the allocation opened.
ReservedReserved.