// d3dukmdt.h
typedef struct D3DDDI_UPDATEALLOCPROPERTY_FLAGS {
union {
struct {
UINT AccessedPhysically : 1;
UINT Unmoveable : 1;
UINT Reserved : 30;
};
UINT Value;
};
} D3DDDI_UPDATEALLOCPROPERTY_FLAGS;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDI_UPDATEALLOCPROPERTY_FLAGS structure identifies how to update a property in an allocation.
AccessedPhysicallyWhen set, indicates that the allocation is accessed by its physical address.
UnmoveableWhen set, indicates that the allocation can't be moved while pinned in a memory segment.
ReservedThis member is reserved and should be set to zero.
ValueA member in the union that is contained in D3DDDI_UPDATEALLOC_PROPERTY_FLAGS that can hold one 32-bit value that identifies how to unlock a resource.