// d3dukmdt.h
typedef struct _D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS {
union {
struct {
UINT WaitAny : 1;
UINT Reserved : 31;
};
UINT Value;
};
} D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS;
View the official Windows Driver Kit DDI referenceNo description available.
D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS describes the type of input synchronization objects to wait for.
WaitAny| Value | Meaning |
|---|---|
| 0 (FALSE) | [in] The wait condition is considered to be satisfied when all input synchronization objects are signaled to the corresponding input fence values or greater. |
| 1 (TRUE) | [in] The wait condition is considered to be satisfied when any of the input synchronization objects is signaled to the corresponding input fence value or greater. |
ReservedThis member is reserved and should be set to zero.
ValueThe consolidated value of the bitfields in the nested structure.