// d3dumddi.h
typedef struct _D3DDDIARG_CREATEPIXELSHADER {
[in] UINT CodeSize;
[out] HANDLE ShaderHandle;
} D3DDDIARG_CREATEPIXELSHADER;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_CREATEPIXELSHADER structure specifies a shader handle to associate with pixel shader code.
CodeSize [in]The size, in bytes, of the pixel shader code that is passed in the pCode parameter in a call to the user-mode display driver's CreatePixelShader function.
ShaderHandle [out]A handle to the pixel shader code.
For more information about programming shader assemblers, see Processing Shader Codes.