D3DDDIARG_CREATEVERTEXSHADERDECL - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDIARG_CREATEVERTEXSHADERDECL {
  [in]  UINT   NumVertexElements;
  [out] HANDLE ShaderHandle;
} D3DDDIARG_CREATEVERTEXSHADERDECL;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddiarg_createvertexshaderdecl)

_D3DDDIARG_CREATEVERTEXSHADERDECL structure

Description

The D3DDDIARG_CREATEVERTEXSHADERDECL structure specifies a shader handle to associate with the vertex shader declaration.

Members

NumVertexElements [in]

The number of vertex elements in the array that is passed to the pVertexElements parameter in a call to the user-mode display driver's CreateVertexShaderDecl function.

ShaderHandle [out]

A handle to the vertex shader declaration.

Remarks

The handle value in the ShaderHandle member is guaranteed to be nonzero.

For more information about programming shader assemblers, see Processing Shader Codes.

See also

CreateVertexShaderDecl