D3DDDIARG_CREATEVERTEXSHADERFUNC - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDIARG_CREATEVERTEXSHADERFUNC {
  [in]  UINT   Size;
  [out] HANDLE ShaderHandle;
} D3DDDIARG_CREATEVERTEXSHADERFUNC;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddiarg_createvertexshaderfunc)

_D3DDDIARG_CREATEVERTEXSHADERFUNC structure

Description

The D3DDDIARG_CREATEVERTEXSHADERFUNC structure specifies a shader handle to associate with vertex shader code.

Members

Size [in]

The size, in bytes, of the vertex shader code that is passed to the pCode parameter in a call to the user-mode display driver's CreateVertexShaderFunc function.

ShaderHandle [out]

A handle to the vertex shader code.

Remarks

For more information about programming shader assemblers, see Processing Shader Codes.

See also

CreateVertexShaderFunc