// d3dumddi.h
typedef struct _D3DDDIARG_CREATEVERTEXSHADERFUNC {
[in] UINT Size;
[out] HANDLE ShaderHandle;
} D3DDDIARG_CREATEVERTEXSHADERFUNC;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_CREATEVERTEXSHADERFUNC structure specifies a shader handle to associate with vertex shader code.
Size [in]The size, in bytes, of the vertex shader code that is passed to the pCode parameter in a call to the user-mode display driver's CreateVertexShaderFunc function.
ShaderHandle [out]A handle to the vertex shader code.
For more information about programming shader assemblers, see Processing Shader Codes.