D3DDDIARG_DEPTHFILL - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDIARG_DEPTHFILL {
  [in] HANDLE hResource;
  [in] UINT   SubResourceIndex;
  [in] RECT   DstRect;
       UINT   Depth;
} D3DDDIARG_DEPTHFILL;
View the official Windows Driver Kit DDI reference

NtDoc

No description available.

Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddiarg_depthfill)

_D3DDDIARG_DEPTHFILL structure

Description

The D3DDDIARG_DEPTHFILL structure describes the parameters of a depth-fill operation.

Members

hResource [in]

A handle to the resource.

SubResourceIndex [in]

The zero-based index into the resource, which is specified by the handle in the hResource member. This index indicates the subresource, or buffer, on which a rectangular area is depth-filled.

DstRect [in]

A RECTL structure that indicates the upper-left and lower-right points of a rectangle on the buffer to depth fill.

Depth

A pixel value that is specified in native format for the fill depth.

See also

DepthFill

RECTL