// d3dumddi.h
typedef struct _D3DDDIARG_DEPTHFILL {
[in] HANDLE hResource;
[in] UINT SubResourceIndex;
[in] RECT DstRect;
UINT Depth;
} D3DDDIARG_DEPTHFILL;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_DEPTHFILL structure describes the parameters of a depth-fill operation.
hResource [in]A handle to the resource.
SubResourceIndex [in]The zero-based index into the resource, which is specified by the handle in the hResource member. This index indicates the subresource, or buffer, on which a rectangular area is depth-filled.
DstRect [in]A RECTL structure that indicates the upper-left and lower-right points of a rectangle on the buffer to depth fill.
DepthA pixel value that is specified in native format for the fill depth.