// d3dumddi.h
typedef struct _D3DDDIARG_FLIPOVERLAY {
[in] HANDLE hOverlay;
[in] HANDLE hSource;
[in] UINT SourceIndex;
[in] D3DDDI_FLIPOVERLAYFLAGS Flags;
} D3DDDIARG_FLIPOVERLAY;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_FLIPOVERLAY structure describes a new resource to display on a given overlay.
hOverlay [in]A handle to the overlay hardware to be flipped.
hSource [in]A handle to the new resource to be displayed. This resource might be the same as the resource that was previously displayed if deinterlacing interleaved data.
SourceIndex [in]The zero-based index of the subresource to be displayed.
Flags [in]A D3DDDI_FLIPOVERLAYFLAGS structure that indicates, in bit-field flags, how to flip the resource.