D3DDDIARG_FLIPOVERLAY - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDIARG_FLIPOVERLAY {
  [in] HANDLE                  hOverlay;
  [in] HANDLE                  hSource;
  [in] UINT                    SourceIndex;
  [in] D3DDDI_FLIPOVERLAYFLAGS Flags;
} D3DDDIARG_FLIPOVERLAY;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddiarg_flipoverlay)

_D3DDDIARG_FLIPOVERLAY structure

Description

The D3DDDIARG_FLIPOVERLAY structure describes a new resource to display on a given overlay.

Members

hOverlay [in]

A handle to the overlay hardware to be flipped.

hSource [in]

A handle to the new resource to be displayed. This resource might be the same as the resource that was previously displayed if deinterlacing interleaved data.

SourceIndex [in]

The zero-based index of the subresource to be displayed.

Flags [in]

A D3DDDI_FLIPOVERLAYFLAGS structure that indicates, in bit-field flags, how to flip the resource.

See also

D3DDDI_FLIPOVERLAYFLAGS

FlipOverlay