// d3dumddi.h
typedef struct _D3DDDIARG_GETCAPTUREALLOCATIONHANDLE {
[in] HANDLE hResource;
[out] D3DKMT_HANDLE hAllocation;
} D3DDDIARG_GETCAPTUREALLOCATIONHANDLE;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_GETCAPTUREALLOCATIONHANDLE structure describes the parameters for retrieving an allocation handle from a capture resource handle.
hResource [in]A handle to the capture resource that GetCaptureAllocationHandle retrieves the allocation handle for.
hAllocation [out]A D3DKMT_HANDLE data type that represents a kernel-mode handle to the allocation that is associated with the resource that hResource specifies.