// d3dumddi.h
typedef struct D3DDDIARG_PRESENTSURFACE {
[in] HANDLE hResource;
[in] UINT SubResourceIndex;
} D3DDDIARG_PRESENTSURFACE;
View the official Windows Driver Kit DDI referenceNo description available.
Describes a surface to display.
hResource [in]A handle to the resource that contains the surface. hResource can be NULL if the user-mode display driver should perform a color-fill operation to the screen.
SubResourceIndex [in]The zero-based index into the resource, which is specified by the handle in the hResource member. This index indicates the subresource or surface to display.