D3DDDIARG_QUERYRESOURCERESIDENCY - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDIARG_QUERYRESOURCERESIDENCY {
  [in] const HANDLE *pHandleList;
  [in] UINT         NumResources;
} D3DDDIARG_QUERYRESOURCERESIDENCY;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddiarg_queryresourceresidency)

_D3DDDIARG_QUERYRESOURCERESIDENCY structure

Description

The D3DDDIARG_QUERYRESOURCERESIDENCY structure describes a list of resources on which residency is verified through the QueryResourceResidency function.

Members

pHandleList [in]

An array of handles to resources whose residency is queried. pHandleList cannot be NULL. A resource can be an object, which is derived from the IDirect3DResource9 interface for a texture, volume texture, cube texture, vertex buffer, index buffer, or surface. For more information about IDirect3DResource9, see the DirectX SDK documentation.

NumResources [in]

The number of resources in the array in the pHandleList member. The range is from 1 through 0xFFFFF.

See also

QueryResourceResidency