// d3dumddi.h
typedef struct _D3DDDIARG_QUERYRESOURCERESIDENCY {
[in] const HANDLE *pHandleList;
[in] UINT NumResources;
} D3DDDIARG_QUERYRESOURCERESIDENCY;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_QUERYRESOURCERESIDENCY structure describes a list of resources on which residency is verified through the QueryResourceResidency function.
pHandleList [in]An array of handles to resources whose residency is queried. pHandleList cannot be NULL. A resource can be an object, which is derived from the IDirect3DResource9 interface for a texture, volume texture, cube texture, vertex buffer, index buffer, or surface. For more information about IDirect3DResource9, see the DirectX SDK documentation.
NumResources [in]The number of resources in the array in the pHandleList member. The range is from 1 through 0xFFFFF.