// d3dumddi.h
typedef struct _D3DDDIARG_RECLAIMRESOURCES {
[in] HANDLE *pResources;
[out] BOOL *pDiscarded;
[in] UINT Resources;
} D3DDDIARG_RECLAIMRESOURCES;
View the official Windows Driver Kit DDI referenceNo description available.
Describes video memory resources that are to be reclaimed and that the user-mode display driver previously offered for reuse. Used with the ReclaimResources function.
pResources [in]A pointer to an array of handles to the resources that are to be reclaimed.
pDiscarded [out]An optional array of Boolean values that specify whether each resource or allocation was discarded.
Each Boolean value in this array corresponds to a resource at the same index location in the structure pointed to by pResources.
The driver sets each Boolean value to TRUE if the corresponding resource was discarded, or to FALSE if not.
If pDiscarded is NULL, the driver can ignore it.
Resources [in]The number of elements in the arrays pointed to by pResources and pDiscarded.