// d3dumddi.h
typedef struct _D3DDDIARG_SETDECODERENDERTARGET {
[in] HANDLE hDecode;
[in] HANDLE hRenderTarget;
[in] UINT SubResourceIndex;
} D3DDDIARG_SETDECODERENDERTARGET;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_SETDECODERENDERTARGET structure describes the decode render target surface.
hDecode [in]A handle to the Microsoft DirectX Video Acceleration (DirectX VA) decode device. The user-mode display driver returns this handle in a call to its CreateDecodeDevice function.
hRenderTarget [in]A handle to the decode render target surface.
SubResourceIndex [in]An index into the resource for the decode render target surface.