// d3dumddi.h
typedef struct _D3DDDIARG_SETRENDERTARGET {
[in] UINT RenderTargetIndex;
[in] HANDLE hRenderTarget;
[in] UINT SubResourceIndex;
} D3DDDIARG_SETRENDERTARGET;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_SETRENDERTARGET structure describes the render target surface.
RenderTargetIndex [in]An index into the group of render target surfaces.
hRenderTarget [in]A handle to the render target surface or the group of render target surfaces.
SubResourceIndex [in]An index into the resource for the render target.