D3DDDIARG_SETTRANSFORM - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDIARG_SETTRANSFORM {
  [in] D3DTRANSFORMSTATETYPE TransformType;
  [in] D3DMATRIX             Matrix;
} D3DDDIARG_SETTRANSFORM;
View the official Windows Driver Kit DDI reference

NtDoc

No description available.

Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddiarg_settransform)

_D3DDDIARG_SETTRANSFORM structure

Description

The D3DDDIARG_SETTRANSFORM structure describes how to set up a transform.

Members

TransformType [in]

A D3DTRANSFORMSTATETYPE-typed value that indicates the type of transform to set up. This member can be one of the following values.

Value Meaning
D3DTRANSFORMSTATE_PROJECTION Projection transformation
D3DTRANSFORMSTATE_VIEW View transformation
D3DTRANSFORMSTATE_WORLD World transformation

Matrix [in]

A D3DMATRIX structure that describes the matrix that is used to set up the transform. For more information about D3DMATRIX, see the Microsoft Windows SDK documentation.

Remarks

The Microsoft Direct3D runtime uses D3DDDIARG_SETTRANSFORM in a call to the user-mode display driver SetTransform function to inform the driver about various hardware transformation and lighting matrices.

See also

SetTransform