D3DDDIARG_SETVERTEXSHADERCONST - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDIARG_SETVERTEXSHADERCONST {
  [in] UINT Register;
  [in] UINT Count;
} D3DDDIARG_SETVERTEXSHADERCONST;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddiarg_setvertexshaderconst)

_D3DDDIARG_SETVERTEXSHADERCONST structure

Description

The D3DDDIARG_SETVERTEXSHADERCONST structure describes how to set vertex shader constant registers.

Members

Register [in]

The index of the first vertex shader constant register whose value is set.

Count [in]

The number of constant registers to set and, therefore, the number of values in the array that is passed in the pRegisters parameter in the call to the user-mode display driver's SetVertexShaderConst, SetVertexShaderConstI, or SetVertexShaderConstB function.

Remarks

The Count member specifies the following values, depending on the structure type that is used in the call to the SetVertexShaderConst, SetVertexShaderConstI, or SetVertexShaderConstB function:

The preceding structures are identical, as the following definitions show:

typedef D3DDDIARG_SETVERTEXSHADERCONST D3DDDIARG_SETVERTEXSHADERCONSTI;
typedef D3DDDIARG_SETVERTEXSHADERCONST D3DDDIARG_SETVERTEXSHADERCONSTB;

See also

SetVertexShaderConst

SetVertexShaderConstB

SetVertexShaderConstI