// d3dumddi.h
typedef struct _D3DDDIARG_SETVERTEXSHADERCONST {
[in] UINT Register;
[in] UINT Count;
} D3DDDIARG_SETVERTEXSHADERCONST;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_SETVERTEXSHADERCONST structure describes how to set vertex shader constant registers.
Register [in]The index of the first vertex shader constant register whose value is set.
Count [in]The number of constant registers to set and, therefore, the number of values in the array that is passed in the pRegisters parameter in the call to the user-mode display driver's SetVertexShaderConst, SetVertexShaderConstI, or SetVertexShaderConstB function.
The Count member specifies the following values, depending on the structure type that is used in the call to the SetVertexShaderConst, SetVertexShaderConstI, or SetVertexShaderConstB function:
The preceding structures are identical, as the following definitions show:
typedef D3DDDIARG_SETVERTEXSHADERCONST D3DDDIARG_SETVERTEXSHADERCONSTI;
typedef D3DDDIARG_SETVERTEXSHADERCONST D3DDDIARG_SETVERTEXSHADERCONSTB;