// d3dumddi.h
typedef struct _D3DDDIARG_TEXBLT {
[in] HANDLE hDstResource;
[in] HANDLE hSrcResource;
[in] UINT CubeMapFace;
[in] POINT DstPoint;
[in] RECT SrcRect;
} D3DDDIARG_TEXBLT;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_TEXBLT structure describes parameters for a texture bit-block transfer (bitblt) operation.
hDstResource [in]A handle to the destination resource.
hSrcResource [in]A handle to the source resource.
CubeMapFace [in]The face of a cube map.
DstPoint [in]A POINT structure that describes the destination point where the source texture is copied.
SrcRect [in]A RECT structure that describes the source texture to copy to the destination point.