D3DDDIARG_UPDATEPALETTE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDIARG_UPDATEPALETTE {
  [in] UINT PaletteHandle;
  [in] UINT StartIndex;
  [in] UINT NumEntries;
} D3DDDIARG_UPDATEPALETTE;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddiarg_updatepalette)

_D3DDDIARG_UPDATEPALETTE structure

Description

The D3DDDIARG_UPDATEPALETTE structure describes parameters that are used to update a texture palette.

Members

PaletteHandle [in]

A handle to the palette to be altered.

StartIndex [in]

The index in the palette beyond which data is updated.

NumEntries [in]

The number of PALETTEENTRY structures that are being updated. For more information about PALETTEENTRY, see the Microsoft Windows SDK documentation.

Remarks

The Microsoft Direct3D runtime passes palette data for updating to the pPaletteData parameter in a call to the user-mode display driver's UpdatePalette function. This palette data is an array of PALETTEENTRY structures.

See also

UpdatePalette