// d3dumddi.h
typedef struct _D3DDDIARG_VALIDATETEXTURESTAGESTATE {
[in] UINT NumPasses;
} D3DDDIARG_VALIDATETEXTURESTAGESTATE;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_VALIDATETEXTURESTAGESTATE structure contains the number of passes in which the hardware can perform the blending operations that are specified in the current state.
NumPasses [in]The number of passes in which the hardware can perform the blending operations that are specified in the current state.