D3DDDIARG_VALIDATETEXTURESTAGESTATE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDIARG_VALIDATETEXTURESTAGESTATE {
  [in] UINT NumPasses;
} D3DDDIARG_VALIDATETEXTURESTAGESTATE;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddiarg_validatetexturestagestate)

_D3DDDIARG_VALIDATETEXTURESTAGESTATE structure

Description

The D3DDDIARG_VALIDATETEXTURESTAGESTATE structure contains the number of passes in which the hardware can perform the blending operations that are specified in the current state.

Members

NumPasses [in]

The number of passes in which the hardware can perform the blending operations that are specified in the current state.

See also

ValidateDevice