// d3dumddi.h
typedef struct _D3DDDIARG_VOLUMEBLT {
[in] HANDLE hDstResource;
[in] HANDLE hSrcResource;
[in] UINT DstX;
[in] UINT DstY;
[in] UINT DstZ;
[in] D3DDDIBOX SrcBox;
} D3DDDIARG_VOLUMEBLT;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDIARG_VOLUMEBLT structure describes parameters for a volume bit-block transfer (bitblt) operation.
hDstResource [in]A handle to the destination surface.
hSrcResource [in]A handle to the source surface.
DstX [in]The width, in screen coordinates, of the destination volume in which the source volume is copied.
DstY [in]The height, in screen coordinates, of the destination volume in which the source volume is copied.
DstZ [in]The depth, in screen coordinates, of the destination volume in which the source volume is copied.
SrcBox [in]A D3DDDIBOX structure that describes the source volume texture to copy to the destination.