// d3dumddi.h
typedef struct _D3DDDICB_DEALLOCATE {
[in] HANDLE hResource;
[in] UINT NumAllocations;
[in] const D3DKMT_HANDLE *HandleList;
} D3DDDICB_DEALLOCATE;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDICB_DEALLOCATE structure describes allocations to release.
hResource [in]A handle to a resource whose associated allocations must be released. If the user-mode display driver uses the array that is specified by HandleList to specify the allocations to release, it sets hResource to NULL.
NumAllocations [in]The number of allocations in the HandleList array. If the user-mode display driver sets the handle in the hResource member to non-NULL, NumAllocations is ignored by the Microsoft Direct3D runtime.
HandleList [in]An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations. The Direct3D runtime's pfnAllocateCb function returns these handles. Therefore, the user-mode display driver uses these handles to release the allocations.
If the user-mode display driver sets the handle in the hResource member to non-NULL, HandleList is ignored by the Direct3D runtime.