D3DDDICB_DEALLOCATE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDICB_DEALLOCATE {
  [in] HANDLE              hResource;
  [in] UINT                NumAllocations;
  [in] const D3DKMT_HANDLE *HandleList;
} D3DDDICB_DEALLOCATE;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddicb_deallocate)

_D3DDDICB_DEALLOCATE structure

Description

The D3DDDICB_DEALLOCATE structure describes allocations to release.

Members

hResource [in]

A handle to a resource whose associated allocations must be released. If the user-mode display driver uses the array that is specified by HandleList to specify the allocations to release, it sets hResource to NULL.

NumAllocations [in]

The number of allocations in the HandleList array. If the user-mode display driver sets the handle in the hResource member to non-NULL, NumAllocations is ignored by the Microsoft Direct3D runtime.

HandleList [in]

An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations. The Direct3D runtime's pfnAllocateCb function returns these handles. Therefore, the user-mode display driver uses these handles to release the allocations.

If the user-mode display driver sets the handle in the hResource member to non-NULL, HandleList is ignored by the Direct3D runtime.

See also

pfnDeallocateCb