// d3dumddi.h
typedef struct _D3DDDICB_GETMULTISAMPLEMETHODLIST {
[in] D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
[in] UINT Width;
[in] UINT Height;
[in] D3DDDIFORMAT Format;
[out] D3DDDI_MULTISAMPLINGMETHOD *pMethodList;
[in/out] UINT MethodCount;
} D3DDDICB_GETMULTISAMPLEMETHODLIST;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDICB_GETMULTISAMPLEMETHODLIST structure describes parameters to retrieve the list of multiple-sample methods for an allocation.
VidPnSourceId [in]The zero-based identification number of the video present source in a path of a video present network (VidPN) topology that the allocation is on.
Width [in]The width of the allocation, in pixels.
Height [in]The height of the allocation, in pixels.
Format [in]A D3DDDIFORMAT-typed value that indicates the pixel format of the allocation.
pMethodList [out]An array of D3DDDI_MULTISAMPLINGMETHOD structures that describe the list of multiple-sampling methods that are used for the allocation or NULL.
MethodCount [in/out]On input, the number of elements that the buffer at pMethodList can hold. On output, this member specifies the required number of elements that the buffer at pMethodList should hold.
If the runtime returns a non-NULL value in the pMethodList member, the runtime returns a value in the MethodCount member that represents the number of elements that the array can hold. If the runtime returns NULL at pMethodList, the runtime returns a value in MethodCount that represents the size of the array buffer that is required, in number of elements.