// d3dumddi.h
typedef struct _D3DDDICB_OFFERALLOCATIONS {
[in] const HANDLE *pResources;
[in] const D3DKMT_HANDLE *HandleList;
[in] UINT NumAllocations;
[in] D3DDDI_OFFER_PRIORITY Priority;
} D3DDDICB_OFFERALLOCATIONS;
View the official Windows Driver Kit DDI referenceNo description available.
Defines the video memory allocations that the driver offers for reuse. Used with the pfnOfferAllocationsCb function.
pResources [in]An array of Direct3D runtime handles to resources to offer.
If the user-mode driver uses the array specified by HandleList to offer a list of allocations, it must set pResources to NULL. Conversely, if the driver uses the array specified by pResources to offer a list of resources, it must set HandleList to NULL.
HandleList [in]An array of D3DKMT_HANDLE data types that represent kernel-mode handles to allocations to offer.
If resources were created with the D3D10_DDI_BIND_PRESENT flag value set in pCreateResource->BindFlags, offer the resources by their allocation handles, not by their resource handles.
NumAllocations [in]The number of items in the pResources or HandleList members, whichever is not NULL.
Priority [in]The priority, of type D3DDDI_OFFER_PRIORITY, with which to offer the allocations for reuse.
Note Do not set this member to a value of D3DDDI_OFFER_PRIORITY_NONE.