D3DDDICB_OFFERALLOCATIONS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDICB_OFFERALLOCATIONS {
  [in] const HANDLE          *pResources;
  [in] const D3DKMT_HANDLE   *HandleList;
  [in] UINT                  NumAllocations;
  [in] D3DDDI_OFFER_PRIORITY Priority;
} D3DDDICB_OFFERALLOCATIONS;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddicb_offerallocations)

_D3DDDICB_OFFERALLOCATIONS structure

Description

Defines the video memory allocations that the driver offers for reuse. Used with the pfnOfferAllocationsCb function.

Members

pResources [in]

An array of Direct3D runtime handles to resources to offer.

If the user-mode driver uses the array specified by HandleList to offer a list of allocations, it must set pResources to NULL. Conversely, if the driver uses the array specified by pResources to offer a list of resources, it must set HandleList to NULL.

HandleList [in]

An array of D3DKMT_HANDLE data types that represent kernel-mode handles to allocations to offer.

If resources were created with the D3D10_DDI_BIND_PRESENT flag value set in pCreateResource->BindFlags, offer the resources by their allocation handles, not by their resource handles.

NumAllocations [in]

The number of items in the pResources or HandleList members, whichever is not NULL.

Priority [in]

The priority, of type D3DDDI_OFFER_PRIORITY, with which to offer the allocations for reuse.

Note Do not set this member to a value of D3DDDI_OFFER_PRIORITY_NONE.

See also

CreateResource(D3D11)

D3DDDI_OFFER_PRIORITY

pfnOfferAllocationsCb