// d3dumddi.h
typedef struct D3DDDICB_OFFERALLOCATIONS2 {
const HANDLE *pResources;
[in] const D3DKMT_HANDLE *HandleList;
[in] UINT NumAllocations;
D3DDDI_OFFER_PRIORITY Priority;
D3DDDI_OFFER_FLAGS Flags;
} D3DDDICB_OFFERALLOCATIONS2;
View the official Windows Driver Kit DDI referenceNo description available.
Used to offer allocations.
pResourcesAn array of Direct3D runtime resource handles.
HandleList [in]An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations.
NumAllocations [in]The number of elements in the allocation list.
PriorityThe priority of the allocations.
FlagsFlags used to offer allocations.