// d3dumddi.h
typedef struct _D3DDDICB_RECLAIMALLOCATIONS3 {
D3DKMT_HANDLE PagingQueue;
UINT NumAllocations;
const HANDLE *pResources;
const D3DKMT_HANDLE *HandleList;
D3DDDI_RECLAIM_RESULT *pResults;
UINT64 PagingFenceValue;
} D3DDDICB_RECLAIMALLOCATIONS3;
View the official Windows Driver Kit DDI referenceNo description available.
D3DDDICB_RECLAIMALLOCATIONS3 is used with pfnReclaimAllocations3Cb to describe video memory resources, previously offered for reuse by the driver, that are to be reclaimed.
PagingQueueThe paging queue, supplied by the user-mode driver, to page in the allocation list.
NumAllocationsThe number of allocations in HandleList.
pResourcesAn array of Direct3D runtime resource handles.
HandleListAn array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations.
pResultsRequired array of values specifying whether the surface is valid, discarded, or list commitment.
PagingFenceValueThe paging fence to synchronize against before submitting work to the GPU, which references any of the resources or allocations in the provided arrays.