// d3dumddi.h
typedef struct _D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT {
[in] HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED];
[in] D3DDDICB_SIGNALFLAGS Flags;
} D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT structure describes the parameters that are required to set up signaling in a call to the pfnSignalSynchronizationObjectCb function.
hContext [in]A handle to a Direct3D context that signals the synchronization events in the array that the ObjectHandleArray member specifies.
ObjectCount [in]The number of synchronization events in the ObjectHandleArray array.
ObjectHandleArray [in]An array of handles to the synchronization events that the context that is specified by the hContext member signals. The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal.
Flags [in]A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior.
pfnSignalSynchronizationObjectCb