D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMCPU - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMCPU {
  [in] UINT                ObjectCount;
  [in] const D3DKMT_HANDLE *ObjectHandleArray;
  [in] const UINT64        *FenceValueArray;
} D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMCPU;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-d3dddicb_signalsynchronizationobjectfromcpu)

D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMCPU structure

Description

D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMCPU is used with pfnSignalSynchronizationObjectFromCpuCb to enable a driver to signal a monitored fence.

Members

ObjectCount [in]

The number of synchronization objects in the ObjectHandleArray and fence values in the FenceValueArray.

ObjectHandleArray [in]

An array of kernel-mode handles to the synchronization events to signal.

FenceValueArray [in]

An array of 64 bit monitored fence values to signal, each corresponding to an object in the ObjectHandleArray.

See also

pfnSignalSynchronizationObjectFromCpuCb