// d3dumddi.h
typedef struct D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMCPU {
[in] UINT ObjectCount;
[in] const D3DKMT_HANDLE *ObjectHandleArray;
[in] const UINT64 *FenceValueArray;
} D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMCPU;
View the official Windows Driver Kit DDI referenceNo description available.
D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMCPU is used with pfnSignalSynchronizationObjectFromCpuCb to enable a driver to signal a monitored fence.
ObjectCount [in]The number of synchronization objects in the ObjectHandleArray and fence values in the FenceValueArray.
ObjectHandleArray [in]An array of kernel-mode handles to the synchronization events to signal.
FenceValueArray [in]An array of 64 bit monitored fence values to signal, each corresponding to an object in the ObjectHandleArray.
pfnSignalSynchronizationObjectFromCpuCb