// d3dumddi.h
typedef struct D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU {
[in] HANDLE hContext;
[in] UINT ObjectCount;
[in] const D3DKMT_HANDLE *ObjectHandleArray;
union {
[in] const UINT64 *MonitoredFenceValueArray;
UINT64 Reserved[8];
};
} D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU;
View the official Windows Driver Kit DDI referenceNo description available.
D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU is used with pfnSignalSynchronizationObjectFromGpuCb to signal a monitored fence.
hContext [in]A kernel-mode handle to the context stream.
ObjectCount [in]The number of synchronization events in the ObjectHandleArray array and fence values in MonitoredFenceValueArray arrays.
ObjectHandleArray [in]An array of kernel-mode handles to the synchronization events that the hContext member signals.
MonitoredFenceValueArray [in]An array of 64-bit monitored fence values to signal, each of which correspond to a synchronization object in ObjectHandleArray.
ReservedThis member is reserved and should be set to zero.
pfnSignalSynchronizationObjectFromGpuCb