// d3dumddi.h
typedef struct _D3DDDICB_SUBMITPRESENTBLTTOHWQUEUE {
[in] D3DKMT_HANDLE hSrcAllocation;
[in] D3DKMT_HANDLE hDstAllocation;
[in] HANDLE hHwQueue;
UINT64 HwQueueProgressFenceId;
UINT PrivateDriverDataSize;
PVOID pPrivateDriverData;
} D3DDDICB_SUBMITPRESENTBLTTOHWQUEUE;
View the official Windows Driver Kit DDI referenceNo description available.
A structure that contains information to present Blt to the hardware queue.
hSrcAllocation [in]The allocation of which content will be presented.
hDstAllocation [in]The destination allocation of the present, if non-zero.
hHwQueue [in]Hardware queue being submitted to.
HwQueueProgressFenceIdHardware queue progress fence ID that will be signaled when the Present Blt is done on the GPU.
PrivateDriverDataSizeThe size of pPrivateDriverData.
pPrivateDriverDataPrivate driver data to pass to Present.